October 2009
1 post
So, does Twitter give you cancer? We've read the... →
September 2009
3 posts
teste shareThis →
August 2009
2 posts
Save the Earth with Dirty Towels | GOOD →
Save the Earth with Dirty Towels
July 2009
1 post
March 2009
1 post
February 2009
1 post
CAPTCHA’s Can Be Useful, Don’tcha Know
To some, a web site like Craigslist asking you to verify that you are indeed a human by retyping distorted, nonsensical words is irritating. But the next time you do it, you could be helping to fill in some historical blanks.
November 2008
1 post
October 2008
1 post
Pela primeira vez, fatores como mobilidade, acesso a experiências multimídia...
– Wikinomics, o que isso significa para o meu negócio? » Webinsider
September 2008
4 posts
The Internet has had an enormous impact on people’s lives around the world...
– Official Google Blog: Google at 10
August 2008
30 posts
Burn inside! Burn alive! →
Using Photographs to Enhance Videos of a Static Scene
The Gamasutra 20: 2008's Breakthrough Developers →
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The FWA: Favourite Website Awards - Web awards at... →
An Examination of Outsourcing: The Developer Angle →
Whether a game developer relies on just a few assets to be created elsewhere or depends on contractors to complete the bulk of its production, outsourcing has become more the rule than the exception compared to just a few years ago.
Review: Siren's Scary Fun, but Sony Download Store... →
Review: Siren’s Scary Fun, but Sony Download Store Is Just Scary | Game | Life from Wired.com
Watch the Olympics Online →
Keep it simple, stupid! →
The Dalai Lama once said that simplicity is the key to happiness in the modern world. This philosophy can be adapted into the realm of web design and digital interface design.
The expressions “Keep it simple, stupid”, “Kill your darlings” and “Less is more” all pinpoint the fact that simplicity is important.
Simplicity lasts. Simplicity is necessary in order...
Thinking BioShock: From Tech to Philosophy →
[…] As he explained, the project, which has debuted on PC and Xbox 360 and is now coming to PlayStation 3, was “…a series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game.”